No time, No money! Indie game soundmaking by using GAME SOUND DESIGN TOOL - GAMESYNTH

How do you make game sounds?

This article is a sound making course for game creators, Players also say, "Hey, make sounds like this." I hope you enjoy it like a factory tour.
Of the tools that are often used in the production of the new game LiDiA, Talk about GameSynth.
I did not circulate information in Japan and abroad with a new tool, so I thought that if I wrote a summary article, I would be able to change myself as a pioneer, so I put together actual examples.



"Particle model" for flashy scenes

This game is called Emotional but has many extreme scenes.
Being immersed in seawater, chased by a chainsaw,
Monsters' voices can be heard from the left and right.

At that time, I often used GameSynth's “particles” function like a video.

"Make a little sound effect into a seed and let it fly like particles."
The principle is that,
Water "Bubbuku ..." → "Gobogobogobo!"
Parts "Gon" → "Garigarigogogo !!"
Beast "Gaoh" → "Gooooaaaaaa!"

And you can create a completely different dynamic sound.

"Whoosh model" that can create sound variations

A indie game, a fight against money, I often rely on free material sites for sound effects.

Still, perfect! In most cases, I can't find a sound.

The "wind noise" model in the video to the right can be made in a variety of ways besides the wind, so angry or killed voices of killer whales and pelicans,
I managed to make a variation with this.

"Let's borrow sound from free material sites and mass-produce variations with GameSynth" If it does, it is convenient for the production side while saving the wallet.

"VoiceFX" that matches the SF world view

In this tutorial, we borrow the voice of the voice actor and actually test it.

At the end of the game, the bright atmosphere changed, "It's a ridiculous thing" Such as "something that humans cannot afford" I wanted to be on stage that felt awe.

When you tweak the standard built-in presets that come with GameSynth, You can create original voice effects such as monsters without much knowledge of sound.

If you use it in an abnormal doujin voice drama, such as a youkai or a robot, it's even more interesting.

Conclusion

■ I'm glad that the drawing graphic tablet can be used as it is for making sounds
The above three videos are all drawn with small pen tabs.


■ "Create sound with fun" is surprisingly important.
Creating a game is a patience and perseverance, so having fun keeps you motivated.


■ Is the function side cheap?
I felt that it was cheaper than other sound plug-in products. It is half price for students.

■ If it becomes possible to make foley sounds easily,

I wrote, but I realized that live sound effects could be covered by free material or microphone recording.


■ Please release the Mac version

Gamesynth official website here