This article is a sound making course for game creators, Players also say, "Hey, make sounds like this." I hope you enjoy it like a factory tour.
Of the tools that are often used in the production of the new game LiDiA, Talk about GameSynth.
I did not circulate information in Japan and abroad with a new tool, so I thought that if I wrote a summary article, I would be able to change myself as a pioneer, so I put together actual examples.
This game is called Emotional but has many extreme scenes.
Being immersed in seawater, chased by a chainsaw,
Monsters' voices can be heard from the left and right.
At that time, I often used GameSynth's “particles” function like a video.
"Make a little sound effect into a seed and let it fly like particles."
The principle is that,
Water "Bubbuku ..." → "Gobogobogobo!"
Parts "Gon" → "Garigarigogogo !!"
Beast "Gaoh" → "Gooooaaaaaa!"
And you can create a completely different dynamic sound.
A indie game, a fight against money,
I often rely on free material sites for sound effects.
Still, perfect! In most cases, I can't find a sound.
The "wind noise" model in the video to the right can be made in a variety of ways besides the wind, so angry or killed voices of killer whales and pelicans,
I managed to make a variation with this.
"Let's borrow sound from free material sites and mass-produce variations with GameSynth"
If it does, it is convenient for the production side while saving the wallet.
In this tutorial, we borrow the voice of the voice actor and actually test it.
At the end of the game, the bright atmosphere changed, "It's a ridiculous thing" Such as "something that humans cannot afford"
I wanted to be on stage that felt awe.
When you tweak the standard built-in presets that come with GameSynth, You can create original voice effects such as monsters without much knowledge of sound.
If you use it in an abnormal doujin voice drama, such as a youkai or a robot, it's even more interesting.